Be the first player to move all four of your colored pegs around the game board and into your FINISH line. They can also move a new piece out even if they have another piece currently in play, and can also do the same if another player's piece is occupying their "start" space, but cannot do so when one of their own pieces is occupying their "start" space. Trouble rules do you have to warp 1 plastic game unit with POP-O-MATIC die roller gameboard 16 plastic playing pegs 4 rubber gameboard feet. Getting a 6 at any point in the game also allows the player to take another turn, even if the player cannot move any of their pieces (as they cannot land on any of their own pieces).
Players may move pieces out of their start only when the die lands on 6.
The die is imprinted with Arabic numerals rather than the traditional circular pips (though the circular pips are used in the Travel version, which contains a cover to keep the pegs from being lost). It allows for quick die rolls, and players' turns can be performed in rapid succession. The Pop-O-Matic container produces a popping sound when it is used, and prevents the die from being lost (and players from cheating by improper rolling). Players roll the die by pressing down quickly on the bubble, which flexes the sheet and causes the die to tumble upon its rebound. This device is a clear plastic hemisphere containing the die, placed over a flexible sheet. The most notable feature of Trouble is the "Pop-O-Matic" die container. Unlike more complex race games, however, counters cannot be maneuvered to block opponents' moves.
Pieces are protected from capture after arriving in the final four slots. Players may not touch the other player's piece, otherwise the piece's owner must redo the pop/roll. Players can send opponents' pieces back to the start by landing on them.